Re: Game Development BTW, if it is a FPS, take jumping out of the game, or make it realistic - for a period before and after the jump the character is stationary and can't fire the weapon. And you can only jump about 15% of your height.
That's the thing I hate most about FPS games - the jumping - because it takes so much realism out of it. In a real fire fight, the last thing I'm going to do to avoid taking fire is hop around like an idiot. And if I did do that, I wouldn't be able to fire my weapon accurately. I'd just get mowed down a bit faster. |