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Old 09-05-2007   #4 (permalink)
Rasczak
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Default Re: Game Development

BTW, if it is a FPS, take jumping out of the game, or make it realistic - for a period before and after the jump the character is stationary and can't fire the weapon. And you can only jump about 15% of your height.

That's the thing I hate most about FPS games - the jumping - because it takes so much realism out of it. In a real fire fight, the last thing I'm going to do to avoid taking fire is hop around like an idiot. And if I did do that, I wouldn't be able to fire my weapon accurately. I'd just get mowed down a bit faster.
Eric
"For whoever habitually suppresses the truth in the interests of tact will produce a deformity from the womb of his thought." -Sir Basil H. Liddel-Hart
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